User Instructions

Fireman

Game instructions and how to operate the app

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User Instructions

In Fireman you can play as the fireman or the arsonist. Each has their own way of playing with unique moves, and both players must find a way to outmaneuver their opponent in this turn-based game.

As a Fireman, you can shoot water that will WET a whole row or column, turning off any fires in that line. You can also throw a water bomb, which will WET up to four plots in each use. The water bomb can be used twice per game.

The terrain plots that get WET can not be turned ON FIRE by the arsonist for one turn. The plots that were on fire and get turned off will become points for the fireman.

As the Arsonist, you can touch a plot to turn it on fire. You can make one new fire per turn. If you turn a plot on fire and the fireman does not turn it off in the next turn, the plot will become CHARRED, and it will be a point for the arsonist.

Upon starting a new game, there will already be some fires in the terrain. The fires will propagate to three adjacent plots. The direction of the wind (shown by an arrow) will show the players where the fire will spread to.

The game is over if one of two conditions is met; If the terrain is more than 50% CHARRED, the arsonist wins. If all fires are extinguished, the fireman wins.